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1781. LP to ISK ratio - in Missions & Complexes [original thread]
Edited by: Tasko Pal on 05/05/2008 00:47:22 Shop around, just about every faction can do better than Caldari these days.
- by Tasko Pal - at 2008.05.05 00:46:00
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1782. Large scale market manipulation - in Market Discussions [original thread]
You 0.0 guys can chuckle now, but just wait till you have to sell at a much higher price than you do now. You'll deeply regret your complacency!
- by Tasko Pal - at 2008.05.04 20:14:00
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1783. So I went to Burger King today - in Market Discussions [original thread]
Sorry, Khatred, market knows best. You wanted and got the cheapest burger on the market. And you paid 1.99 isk for a 1.98 isk burger.
- by Tasko Pal - at 2008.05.04 20:07:00
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1784. Why no love for stealth bombers? - in Ships and Modules [original thread]
Originally by: Hannobaal Originally by: Raymond Sterns I'd like to be able to shoot a volley and cloak back without having to worry about my missiles disappearing. It would be a whole lot more useful in lowsec. Assuming you cou...
- by Tasko Pal - at 2008.05.03 08:49:00
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1785. Shuttle prices in lonetrek 3x the price now - in Market Discussions [original thread]
Originally by: SencneS Originally by: Daeva Vios Shuttle BPOs are cheap, and very easy to move. Move the BPO to a manufacturing location, keep a standing order for tritanium, and sell at a markup. Thank you, I was about to say...
- by Tasko Pal - at 2008.05.03 00:08:00
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1786. a traders dream - in Market Discussions [original thread]
Edited by: Tasko Pal on 03/05/2008 00:03:15 Originally by: Shar Tegral After tomorrow I might not be back in Eve ever again so I've already dished out iskies all over, friends and investments, and all my "stuff" is loaned out to peop...
- by Tasko Pal - at 2008.05.03 00:03:00
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1787. a traders dream - in Market Discussions [original thread]
While I can see some usefulness in this feature, it'd need to be presented so that all but the dumbest would understand that it's not a guarantee that you can sell your ravens at 500 mil each. Calling it "expected earnings" is going to increase th...
- by Tasko Pal - at 2008.05.01 19:42:00
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1788. Shuttle prices in lonetrek 3x the price now - in Market Discussions [original thread]
My beef is that you can't make or haul shuttles fast enough, especially in low sec.
- by Tasko Pal - at 2008.05.01 16:33:00
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1789. Idea : forbid unresearched bpo to be copied - in Science and Industry [original thread]
In other words, the original poster wants to raise barriers to entry so he can make more isk. I don't have trouble with overproduction. That just means cheap stuff and a lot of people not getting in the way of my profit making.
- by Tasko Pal - at 2008.04.30 12:25:00
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1790. LP and systemsecurity - in Missions & Complexes [original thread]
Well I've googled around, looked through a year of patch notes, and can't find support for what I said. As I mention in my previous post, there seems to me to be some sort of penalty in rewards for heavily used agents, but I don't know for sure.
- by Tasko Pal - at 2008.04.30 12:13:00
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1791. LP and systemsecurity - in Missions & Complexes [original thread]
Edited by: Tasko Pal on 29/04/2008 22:58:47 Originally by: Tsanse Kinske Originally by: Tasko Pal Also mission rewards are reduced for heavily used agents. I don't know how much that can vary, but it does seem significant. ...
- by Tasko Pal - at 2008.04.29 22:55:00
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1792. LP and systemsecurity - in Missions & Complexes [original thread]
Also mission rewards are reduced for heavily used agents. I don't know how much that can vary, but it does seem significant.
- by Tasko Pal - at 2008.04.29 00:34:00
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1793. Special Op's or Soldier? - in Skill Discussions [original thread]
Edited by: Tasko Pal on 29/04/2008 00:26:00 Originally by: Estel Arador Skills you get at the start are pretty insignificant compared to what you need to fly any advanced ship. The best way to go is a career which gets you skills from ...
- by Tasko Pal - at 2008.04.29 00:25:00
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1794. New Dev Blog: Dr. EyjoG and the fight for the Economy. - in EVE Information Portal [original thread]
Edited by: Tasko Pal on 29/04/2008 00:15:52 Since we're on the subject of shuttles, I suggest CCP both decrease the size of the packaged shuttle (it currently is 500 m3) and the build time (currently I can build somewhat over 500 in about a mo...
- by Tasko Pal - at 2008.04.29 00:15:00
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1795. So, the "imaginary removal" of the Tritanium cap did not work? - in Market Discussions [original thread]
Originally by: Nyphur Originally by: Venkul Mul Why? There are plenty of station with the same facilities, and new players need them to learn the game. So explain why you want some of the service removed. Probably the same reaso...
- by Tasko Pal - at 2008.04.27 20:21:00
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1796. LP and systemsecurity - in Missions & Complexes [original thread]
Originally by: Daerkannon Shimmerscale If you search around you can find some work done on this, but nothing definitive. I've been using 0.1 sec = 4 quality as a guide. In your case I'd say you're better off with the quality 17 agent in 0....
- by Tasko Pal - at 2008.04.27 00:18:00
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1797. [SURVEY] Unused resources - in Market Discussions [original thread]
LRN, surely you can find a more gullible audience elsewhere for your no doubt valuable services.
- by Tasko Pal - at 2008.04.26 23:31:00
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1798. Trit / Shuttle / Production nerf (vent) - in Science and Industry [original thread]
Originally by: Eigenvalue The fundamental problem was that it was a large market dislocation in an extremely in efficient market. We're litte better than hunter gathers in outer space. We collect things on the ground, turn them into tols, ...
- by Tasko Pal - at 2008.04.25 11:35:00
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1799. So, the "imaginary removal" of the Tritanium cap did not work? - in Market Discussions [original thread]
Edited by: Tasko Pal on 25/04/2008 11:06:20 Originally by: Jackie Fisher Anybody know offhand what the largest number you can buy in one go is? Given how little Trit each contains I suspect there is an awful lot of clicking to buy su...
- by Tasko Pal - at 2008.04.25 11:05:00
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1800. Storyline mission counting - in Missions & Complexes [original thread]
Originally by: Salpad Originally by: Pwett should be 14. If you do enough missions you can queue up storylines - you'll just get them from the next closest available agent. At least that's how it used to be, correct my if I'm wron...
- by Tasko Pal - at 2008.04.25 10:38:00
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